Arctic Dash

Arctic Dash is a game that I helped develop as part of a team. This is the first larger scaled game that I worked on as part of a team. The team consisted out of 2 developers and 3 artists.

Arctic Dash is a puzzle platformer were you play with 2 people as penguins. You are being attacked by a polar bear who follows you in his submarine.
The polar bear has a couple of attacks:
* Throwing mines
* Using a fan to blow the players of off the platforms
* Using a laser to kill the player
Players need to reach the end of a randomly created obstacle course, where they will have the chance of defeating the polar bear and reach the penguin kingdom.

Personally, I mainly worked on the following mechanics:
* Spawn algorithm of the platforms
* Camera system
* Sliding
* Respawning
* Co-op setup
* Health/damage
* Audio
* In-game HUD
* Snowballs pickup/throwing

Because this game was made with a team of 5, good planning and communication was key to finishing a game that we were all proud of.
To make sure that the development process went as smooth as possible, we used 2 pieces of software to help us out:
* HacknPlan
* Perforce

HacknPlan was used to make our design model as well as to keep track of all of the tasks we had. We created tasks, subtasks and tested each other's tasks. We also kept track of how much time we spent on each task, this helped us learn to estimate how long certain tasks would take.

Perforce was used as our version control system. This allowed us to lock the files we were working in, helping us in avoiding merge conflicts that would ruin the entire project.
image
Stef Kluskens
Game Developer

Stef Kluskens

  • Projects
  • Contact
Logo